The Taiwanese islands of Matsu do not seem like an ideal spot for one of
the world’s biggest casinos. Although they are ringed by rocky beaches and
azure water, only about 10,000 people live on the 19 tightly clustered
flyspecks, some 126 miles away from the main island of Taiwan. An Associated
Press reporter who visited in 2012 described Matsu’s few shops as “a complex of
decaying concrete structures that are most notable for their low-wattage
gracelessness.” Besides a small tourism industry, the islands’ chief draw is a
sorghum-based liquor that, to the uninitiated, smells like embalming fluid.
Matsu
is best known in the United States as a footnote of Cold War history. China and
Taiwan fought a battle there in 1958 — Chiang Kai-shek’s Nationalist forces had
held onto the islands in their 1949 retreat from the mainland — causing U.S.
Secretary of State John Foster Dulles to float the idea of dropping a nuclear
weapon on the People’s Republic in order to defend Matsu and the nearby island
of Quemoy from communist incursion. As recently as 1999, tensions were high
enough that Taiwan, fearing an invasion, ordered troops stationed on Matsu and
Quemoy to cancel their holidays and remain at their posts.
Relations between China and Taiwan have improved markedly
since then — in June, the residents finally cleared the last land mine from
Matsu — and so have prospects for holidays on the islands. In 2009, in an attempt
to encourage tourism and revitalize economic growth, the Taiwanese legislature
passed a law allowing the outlying islands to vote on whether to legalize
gambling. The idea is to take what has historically been one of the islands’
greatest vulnerabilities and turn it into a strength: At its closest point,
Matsu is just a few miles from China — and its legions of big-spending gamblers.

Gambling
is illegal in the People’s Republic, but its residents are some of the world’s
highest rollers, both domestically, where they wager billions of dollars
annually on underground games of chance, and abroad, where over the last decade
a growing number of increasingly wealthy Chinese have driven a huge boom in
casino construction and profit. Spurred by the success of Macau, the world’s
hottest gaming spot, casinos have mushroomed in Singapore, the Philippines, and
Australia. The consulting firm PricewaterhouseCoopers forecasts that the
Asia-Pacific gaming market will net nearly $80 billion in 2015, more than
double its take in 2010 — and investors and gaming companies are looking for the
next best spot to capture Chinese clientele.
William
Weidner, owner of an eponymous resort development company and former chief
operating officer for gambling giant Las Vegas Sands, wants to make Matsu that
spot. He first considered building a casino in Taiwan’s nearby Penghu archipelago,
but after that island county’s referendum to allow gambling failed, he turned
his attention to Matsu. As part of his charm offensive, Weidner has said he
will spend $2.5 billion of the project’s $8 billion budget to upgrade the
islands’ infrastructure and turn Matsu into a “world-class” resort. In addition
to a casino, the project envisions elevated causeways linking Matsu’s two main
islands, a university campus, a golf course, a ferry terminal (complete with
luxury high-speed ferries), an expanded airport built on reclaimed land,
boutique hotels, and Mediterranean-style villas for the visitors, the majority
of whom the developers expect to be Chinese.
In
April 2012, Weidner Resorts posted a slick Chinese-language public relations
video (since been made private) on its YouTube channel, seemingly to impress upon Matsu’s residents the
venture’s cosmopolitan nature. The video features glamour shots of Weidner with
celebrities ranging from George W. Bush to Sylvester Stallone and promises
Matsu locals “the opportunity to realize their dreams, create history …
and create wealth for their future generations.” To sweeten the pot, Weidner
said in July 2012 that if the casino opens and hits its targets, he’ll pay each
resident $609 a month — a sum that will rise to $2,670 after five years. The Matsunese bought the pitch, and that month the islands became the first
Taiwanese territory to approve gambling.
Yang
Sui-Sheng, the magistrate who oversees Matsu, is optimistic that the casino
will be built, but he has no illusions as to why Weidner chose his tiny corner
of the Pacific. “If casinos were legalized in China, there would be no chance
that investors would come here,” he says. This raises an interesting question:
Why doesn’t China, with its growing wealth, consumption-driven economy, and huge unmet demand, take advantage of its own gaming market?
CHINA, WHERE NO VICE is legal but every vice is tolerated, has a
complicated history with gambling. Like opium, it was rife in the early 20th
century. Gen. Chiang Kai-shek, the country’s nominal leader in the 1930s and
1940s, saw gambling as a threat to his army’s morale and unsuccessfully tried
to curtail it. After Chiang and his supporters made a run for Taiwan and Matsu
in 1949, Mao Zedong took power in China and swiftly outlawed gambling, as well
as other vices. But in the years following his death in 1976, drugs and
prostitution re-emerged, and by the 1980s and 1990s, Chinese people could be
found betting on everything from horse racing to soccer matches to cricket
fighting.
Today,
signs of gambling are nearly ubiquitous in mainland China. Tables for the
rummy-like game of mahjong dot street corners around the country, while more
serious wagering takes place in parlors that, like Chinese brothels hiding
behind foot-massage signs and barber chairs, make little attempt to hide their
purpose. “If you don’t play for a profit motive, it’s legal — but if you play to
make money, that’s illegal,” explains Chen Haiping, a researcher at Beijing
Normal University’s lottery research center. But there are also much, much
bigger games: In June, 17 people were indicted in Shanghai for the crime of
opening an online casino into which they allegedly funneled $13 billion in
bets.
There’s
a rich Chinese tradition of legitimizing morally questionable behavior like
gambling — you just call it something else. In the sixth century B.C., Confucius
established his theory of the “rectification of names.” He believed that social
disorder stemmed from the failure to accurately perceive reality, and the
solution was describing things as they are. Ever since then, the Chinese have
tried to subvert Confucius’s dictum: Feet shaped by the excruciatingly painful
process of foot-binding, for example, were called “golden lotuses.” The communists under Mao
were notoriously good at euphemisms. The famine caused by the collectivist
government program known as the Great Leap Forward, which killed tens of
millions of people, is referred to as “the three years of natural disasters.”
And euphemism remains the key to vice in China. Because a percentage of state
lottery proceeds accrue to the Ministry of Civil Affairs, the lottery is not
considered gambling but a legal, even beneficial, “social welfare” project.
Foreign
gaming companies have tried to use this trick in their fitful efforts to
penetrate the Chinese market. In 1993, for example, a Malaysian company opened
a slot machine parlor in the dreary northeast city of Harbin, but because it
paid out “gifts,” not cash, it was licensed for “entertainment,” not gambling,
according to Hong Kong’s South China Morning Post. Harbin tolerated
foreign slot machines for a little while — a 2010 article in a provincial
newspaper described 1994 and 1995 as “the craziest era for gambling” in the
city — until it formally banned the machines in January 1996.
123NEXT
Everyone is trying to cash in on China"s gambling addiction. But does Beijing ...
Không có nhận xét nào:
Đăng nhận xét